April 4, 2023

Avoid an ash, It counts the flash 0.0

Felix Loftus’ Avoid an ash, It counts the flash 0.0 is a mini low-power video game set in a 3D representation of a section of the trees in Fermyn Woods. You play the game as a forest sprite that lives in the mind of a child. Figures from forest-themed horror video games have been appearing in the woods the sprite lives in and are making the trees fade away.

Developed by photogrammetry and lidar scans of the woods, and the projecting of two-dimensional imagery from Flash Games from the 00’s into small scale 3D models using a low-power modelling software, the work takes its name from a quote warning of the electrocution hazard of Ash trees, from T.F. Thiselton-Dyer’s The Folk-lore of Plants, 1889.

Please allow the work to load before exploring below.

Start: Click mouse button
Move: WASD keys
Jump: Spacebar
Look: Mouse
Esc: Reset the game

Felix Loftus is a computational artist, technician, and creative educator, specialising in low-power digital photography and interactive fiction games. He explores how technology can be a tool for re-enchanting and restoring relationships to the land and to the more-than-human world. Felix has researched into environmental justice in tech with the Sustainable Darkroom – an artist run research, training and mutual learning programme, to equip cultural practitioners with new skills and knowledge to develop an environmentally friendly photographic darkroom practice; and co-organises SE(e)-ing, a photography project in South London connecting young photographers with housing activists through creative workshops.

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